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Category Archives: canvas
Basic Physics for a new game
I’m making a simple physics system for a game I’m working on. It only needs to handle basic sphere collisions so most options are a little heavy for what I need. I might blog a bit about the code later … Continue reading
Posted in canvas, experiments, experiments, haxe nme
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html5 canvas globalCompositeOperation browser handling
IE9 came out of beta yesterday and so I checked it out to see if the release candidate had sorted out globalCompositeOperation which could only handle source-over in beta. The good news is that it can! So we can start … Continue reading